hmm I think there are again some problems on light render and plastic effect with that technology (but your not programer ), but work is very interresting, characters have life in eyes... I'm actually continu to learn on my diffuse, but with this screens I'll maybe try something with normalmap.. Good work, thanks for…
Since Ubisoft has just released some screenshots of the game SplinterCell: Conviction I can finally show some of the previous work done during the last year as a character artist. The images are screenshots from Max8 (no rendering, just pure snapshot from the viewport) of in-game characters made using Max, Photoshop and…