Woh, stop the press. TEN days? Texturing should take a few days, 2-3 minimum. So at most you have 6-7 days for the high poly??? yeeeeeeeeeesh You guys are MONSTERS
waah!!10 days! that doesnt even seem possible! well definitely not for me anyway! lovely models and textures, looks like a good game though I found some of the others a bit frustrating.
To be honest I was never really interested in the SplinterCell series but when I saw this demo video the other day I was really impressed with how interesting the characters looked. Now here you are showing them off. Fantabulous.
Since Ubisoft has just released some screenshots of the game SplinterCell: Conviction I can finally show some of the previous work done during the last year as a character artist. The images are screenshots from Max8 (no rendering, just pure snapshot from the viewport) of in-game characters made using Max, Photoshop and…
Wow, thanks alot for the warm welcome We are given a budget of 10k max per character, We've found that 10k with good stripping is better then 7k with triangulated faces during rendering time (Xbox360 is amazing with polygons), additionally we are using a lego system for the crowd so thats why you might see some part swap…