[ QUOTE ] Her lower backside really needs to be improved. I mean just look at where the "ass-crack" starts [/ QUOTE ] my bad, the ass doesn't 'crack' that high really, it's the funny goraud shading [ QUOTE ] there is no "line" between leg and butt. [/ QUOTE ] in anime there is and it's very obvious, especially in drawings.…
i was totally gonna flame you for the entire face but than i saw that water render and the silhouette of the face is ANIME SPOT ON ... so good work i guess
The butt is the human bodies biggest single muscle. The muscles itselves are actually attached to the legs, so there is no "line" between leg and butt. Even that out. Also her jaw is so small, even for an anime girl. But that is hardly an issue. Is this gonna be Hsi En Ko? :>
I was bored and knocked this up on and off for months 4300 trianglesish. 27-ish. The breasts are shaped like that so they could easily be reshaped. Same for the way less defined abdomen detail. It is already fully uvmapped for 1024x1024 (that doesn't mean the model is done though. live pelt map pins ftw) and yes, I have…
The eyes are too far apart and maybe too deep in her skull for anime character. The ribcage under the bewbs is kinda off too i think either that or the upper stomach muscles are wrong. Also i would recheck the elbow area. But other than that it seems like a really solid mesh so far and the texture is turning out nice…
God those eyes are scary. My one crit is that her legs seem a tad bit long, even for anime purposes. I would propose simply moving her entire hip region down a little big more, because right now she has the impression of having a metal rod up her ass. Perhaps her arms are too short, and its not the hips at all... By the…