www.michaelremy.com Thanks for checking out my post because this is my first time posting anything on a forum ever. Well recently I applied at EA Mythic but the portfolio I submitted lacked fantasy genre art. So I decided to make a Tomb from Mythic's Warhammer game to show my versatility, and I wanted to get some creative…
Thanks for the help Umbrella Man, Mansir, and Cubik. I'm currently working on the model right now, and I'm gonna apply a lot of what you guys suggested into this piece. I've been working on the tomb since I posted it, so some suggestions have been met. The door knob is a separate object, and the gargoyles do have tongues…
You are now in a struggle to death against Birdmans tomb: http://boards.polycount.net/showflat.php?Cat=0&Number=198587&an=0&page=0#Post198587 First thing I would do is look over your polydistribution and redistribute some of them to match the style of the concept better. Take another look at the concept, much of what makes…
Pretty cool looking so far! First off, put some tongues in them thar gargoyles! Nothing says warhammer like a good tongue.. Second, with the skulls in the alcoves, the ones in the back that are receded, I think are pushed a bit too far back. It loses the illusion of being a pile. Bring that puppy out a little more (not so…
So far you have stuck pretty close to the concept which is good, but the brick texture is way too clean and is not tiling too well along the edges, you might want to look at that. Aside from that the modeling looks pretty good. Also it looks like you mirrored the door in the flaty, if you plan on modeling the door knobs…