Yeah, use the DirectX shader. Then for your .fx file pick standard. I feel it doesn't give AS nice results as using the DX Display does (the shader seems to have less control than you get with a Max Standard) but for seeing a Diffuse, Normal, and Spec on your model in fast real time (without lag) then this is definitely…
i had that problem with 7, and 8... but 9 seems much more stable to me. whether it's because i'm running 64bit or not, i don't know. i would like it if some talented scripter could write their own normalmapping script though.
Hey guys, from reading this thread...I realize you mostly use standardFX so I wanted to pose this problem that I'm having. I use 3ds Max 9, and for whatever reason my AO lightmap won't show up in the 2nd channel (it has different mapping than channel 1) I'm working on an art test for splash damage, and they'd like to see…