Thanks for all the comments. My work always ends up looking too subtle, hopefully the closeup does some justice to the diffuse http://fusebrush.com/image/stroggo_spin_bust.mov updated above too
So i finally took the normal map plunge, it was a great learning experience and i found the process rather painless. Big props to Jogshy for Xnormal lowpoly at 5428 polygons and 1024x1024 textures: normal, spec, diffuse, glow and additional bump. Without further ado: http://fusebrush.com/image/stroggo_spin_bust.mov…
[ QUOTE ] it lacks an AO map multiplied on top of the difuse. [/ QUOTE ] It's there, just subtle. Good stuff Fuse. The spec for the skin could use a bit more contrast overall. It seems like the range is just too narrow leaving him with pretty much the same spec value all over but nice touch with the sweat. The face feel…