In matinee, it would be easier to select the curve point in the graph editor and move it to 0, or just delete the animation sequence in the matinee. All depends on how complicated your animation graph is in the matinee window. are you allowed to post a screenshot? for the kismet, if you wanted to stop a matinee from…
i don't think i can post any screens. thanks for the tips. will try out. i'm kinda the middle man for one of our animators so....i may not be asking it as well as i could. thanks again.
i have two questions...one: in a matinee curve editor...is there any way to "reset" the curve editor? say for example...you begin working on an animation...and you want to revert back to the beginning before you edited it. this would be somewhat similar to have a bind pose or something in max. two: does anyone know a good…
Unreal engine 2 or 3? Edit: Saw Kismet, Unreal 3 I guess. : ( Hopefully you can extract something from Unreal 2's matinee. I hear it's quite different, but it should still follow the same principles. Beziers are like anything else, you move them, they stay moved, they don't have a fixed state. (Unless you revert the curve…