Awesome animation. It felt very similar the the incredibles, especially the teaser and character introductions. I'm only curious to how much of this was actually hand animated, because it's easily possible to create a rig for any game that supports morph targets that allows this much detail. he question is how much easie…
[ QUOTE ] actually source has a very versatile face system. I believe all the expressions and phonemes for lip syncing are done with blended morph targets. [/ QUOTE ] This is some new technology that they are adding into the engine with TF2. And yes, that is an awesome short, probably the best real-time animation I've ever…
Isn´t Valve using Softimage since the development of HL2? Maybe they also use Softimage Face Robot for animating the face. I would like to know if the face animation is made by hand or motion captured before it was imported into the engine. This kind of animtion seems to be much more advanced than the morph targets that…
feel free to crawl back into your hole at any time, cheap. personally i thought the "Meet the Heavy" is the sharpest thing Valve has ever released--the timing, animation, and voice acting come together as primo entertainment. i agree with spacemonkey--though Steam is designed such that they don't even have to deal with…
I have no idea about the tech or whether this is just a really well animated short, but this is the best facial animation I've ever seen in a game. http://ve3d.ign.com/articles/788/788389p1.html At the very least they have a very nice animation rig.
Cheap, do you know anything about the game? [ QUOTE ] "The novelty will die and everyone will go back to TFC (if they have it) " [/ QUOTE ] That made me lol. [ QUOTE ] "Face animation tech isn't anythnig new..." [/ QUOTE ] no but intuitive tools that are more user friendly than a 3Dapp + rig setup is what makes the facial…
(salivate) As excellent as that demo video was, what really gets me stoked is the knowledge that they are going to be updating the Source SDK when Team Fortress 2 comes out. For anyone who hasn't been following Source development, last October Valve made their SDK compatible with the Visual C++ Express compiler. That…
Bay works @ Valve, but when we were there last he wasn't working on the facial animation stuff. New gameplay video: http://www.youtube.com/watch?v=cEBGl_nA1Uk
it never gets old! aaaah a friend of mine told me a while ago he accepted a job there (Blue Sky animator)- his site isnt updated, waiting to get a hold of him first :P