k here's an update on this "post-apoc rebel sand dune buggy" full for res texs here are the diffuse, hightmap and specular. you can view the normal/wire in the previous page. the metal plate on the front is temp. i'm especially looking forward to hear technical input related to texture setup and rendering. thanks a lot to…
here's a starterz only diffuse at this point, couldn't get the spec to work yet :? i generally have no idea what i'm doing as this is a first attempt at ""next-gen"". only half way thru so far askhat told me to turn on self-illumination. like hello?? so any kind of techy suggestions and all that i could use some, or whatnot
hey conte, i like how this is turning out. I think what could really push the realism to another level would be to add some subtle ambient occlusion to your diffuse map. the saturation level for his clothing (armour plate , cloth, and inner shirt) are really close.. making those colours blend with each other such that…
Yah i know this is offtopic spam but i have to answer... Well in reality my shirt doesn't have self illumination, the shadows are getting brightened by indirect illumination and other light sources, so either the light of another lightsource will lighten up the shadows or the bounced light will, but not the object itself…