Can someone here tell me why does Mudbox imported object always look faceted when imported back in Max ? Object in Mudbox Object imported in Max from Mudbox Is there a way to have my Max imported object look a little less faceted ? i know Zbrush doesn't do that. You can import your stuff back in clean with no flaws. Thanks…
No, not a meshsmooth modifier, a smooth modifier. Then just click the "1" button in that panel of numbers in the Smooth modifier rollout. If you look at the silhouette of your object in mudbox and in max, you'll see it's exactly the same - also if you right-click in the viewport in Mudbox you can change the rendering style…