Can someone here tell me why does Mudbox imported object always look faceted when imported back in Max ? Object in Mudbox Object imported in Max from Mudbox Is there a way to have my Max imported object look a little less faceted ? i know Zbrush doesn't do that. You can import your stuff back in clean with no flaws. Thanks…
Auto smooth will smooth an object based on the angles between faces, you probably don't want to use this for normalmapping, it's usually much better to just use 1 smoothing group for your whole lowpoly object. It will produce a better normal map in most cases.
Question i see there is the autosmooth checkbox, can i just put all my objects with autosmooth "on" instead of a smoothing group for normal mapping ? will this have a bad effect when out putting a normal map ?
No, not a meshsmooth modifier, a smooth modifier. Then just click the "1" button in that panel of numbers in the Smooth modifier rollout. If you look at the silhouette of your object in mudbox and in max, you'll see it's exactly the same - also if you right-click in the viewport in Mudbox you can change the rendering style…