i have to make a character with a maximum of 1600 tris for the the valkyrie profile challenge. my wip thread is here , no modeling yet. i was wondering, should i build the arms and legs of 6 sided cylinders or 4 sided or how much is appropriate for a model like that? and maybe to make the thread a bit more interesting,…
The only thing I really consider for characters when I modeling is where I need the seams to go and then match the silhouette. I try to leave as much polys for the head as I can. I would use about 1000 tris for the body and the rest for the weapons and gear. That contest look sweet. It's best if you experiment but try six…
think about it this way....it's easier to delete than add. so if you aren't happy w/6....cut it down some. make it look good first...then cut where you feel you can.
ow thats a good one, 'couse now when modeling i was all fixed on getting a low polycount, and the modeling so far sucked... thanks! (i had been blocking out stuff)
lol I guess your right, but i was just wondering how you professional guys do it. Thanks I think I'll just have to try for myself :P (I'll go for 6 sided :P yeah!)
The required count is 1300 tris by the way, unless the rules have changed. I also prefer to optimize instead of adding, just check the silhouette and slash thru them polys!.