[ QUOTE ] So I went for 3 : 1024*1024 for the head and 2 2048*2048 for the body [/ QUOTE ] wtf? take a look at the dominacewarII models.. they only have one 1024 map.. I think you r going a bit crazy with makin it 9 times bigger!!!
I have tried to used only two normal maps : One for the body , one for the head with the resolution that EPIC developper are supposed to use : 2048*2048 not really satisfying So I went for 3 : 1024*1024 for the head and 2 2048*2048 for the body here the low poly mesh with normal maps : Shot at 2007-07-13 Shot at 2007-07-13…
yeah but apparently the detail you have would fit even perfectly in a 512x512 , im sorry to say but the model doesnt have anything interesting besides some extruded stuff, i believe gears hasnt used the 3 2k maps as you think i think infact that they went with 1 or even 2 1k map for X360 , but its your stuff you do what i…
Your maps are huge. The final in-game characters for Gears of War use on average 2 512x512 sheets (total of 1024x512 for each diffuse/spec/normal), maximum of two 1024x1024 sheets (total of 1024x2048) for each whole character. Their source art was 2 2048x2048 maps, but those aren't used in game for memory saving reasons…