I'm wondering if anyone knows how to bake information from a low poly character, with the normal mapping texture info in a lit scene, into a texture file? I'm toying with Surface Sampler, toying with the "Diffuse Map" and "Lit and Shaded Color Map" output settings and so far I'm getting black image files.
Have you access to 8.0 ebagg? So you want the normal info baked into a diffuse texture right? I just got maya to spit this out using transfer maps (choose 'shaded' for the output map). Note that you need to make it a .tiff. Other formats dont seem to work. I haven't got access to older versions of maya so I can't try it…