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Baking lighting info w/ a normal map in Maya?

polycounter lvl 17
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ebagg polycounter lvl 17
I'm wondering if anyone knows how to bake information from a low poly character, with the normal mapping texture info in a lit scene, into a texture file? I'm toying with Surface Sampler, toying with the "Diffuse Map" and "Lit and Shaded Color Map" output settings and so far I'm getting black image files.

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