it's a sorting order problem. copy the one in front and delete the old one. that should fix it. or if that dont work, make a copy of the back one and delete the old one. Yeah it's a ghetto solution I know.
oh...that area i checked five times...and didn't see it....cause i'm blind. thanks psyko! oh well...to no avail on the sorting issue. i'll keep tryin' stuff. thanks guys.
Welcome to the wonderful world of real-time alpha sorting. Not much you can do about this, except choose Additive instead of Lerp, and turn off sorting altogether. Better yet, turn off 2-sided, and don't model each curl with 150 triangles.
I dunno if ur using max or not, but i discovered to my delight after having some problems that max sorts polys in some wacky way, like the order in which they were created in the mesh - very odd. also, if you have any problems with mesh sorting going strange in max, set the visibility to 0.999 which forces max to sort them…
thanks guys. guess i'll just have to deal with it. the final alpha will be more opaque anyways...this was just a test. lerp? i'll have to look that one up. CHEERS
no. just a loft converted to an editble poly. that's not geo in there....i checked. all one smoothing group. doesn't show up in render...only viewport. but i need the viewport to be clean.