We are planning to do a group project using both max and maya. most people in my class seem to prefer animating in maya, but most of our experience lies in max. So I was wondering if there is a resizeable rig or some kind of mel script to create a rig based on a series of locators? Any help would be much appreciated
What works well is to keep a standard Skeleton for your models, then build a max rig and maya rig for animating, then connect the animation rigs to the model's skeletons via wire constraints(max) or input/output connections (maya) so you can do your animating separately from your character creation and skin binding.
Animate in one program. Any "solution" is going to cost you more time setting it up and getting it to work than its worth. You can, however, model in either program. Yes, there are ways 'around' this. You can use motionbuilder, you can find a scale conversion that works, you can really learn fbx. But the better solution is…