In a game engine or in a 3d package for rendering? In an engine you can use a double spec (works well on hair too). One highlight is tight, and the other spread out.
[ QUOTE ] In a game engine or in a 3d package for rendering? In an engine you can use a double spec (works well on hair too). One highlight is tight, and the other spread out. [/ QUOTE ] aw man! i thought i was being clever! there's a name for it and everything? fack, u guys r 2 good 4 me! seeing other game artists use a…
Finally after 17 years of hard research, engineers around the world will finally be able to realize the ultimate of ultimate goals in graphics programming, being able to bring brushed metal shaded 3d graphics to starving children in africa, all over the world. Just like jesus would have wanted.
[ QUOTE ] [ QUOTE ] In a game engine or in a 3d package for rendering? In an engine you can use a double spec (works well on hair too). One highlight is tight, and the other spread out. [/ QUOTE ] aw man! i thought i was being clever! there's a name for it and everything? fack, u guys r 2 good 4 me! seeing other game…
Kind of blah there when the specs are the same color. Here's a quickie example. I tried to whip up a nice HDR cube for comparison, but no time. I agree with EQ, HDR cube gives an accurate specular since reflect and specular are both in the end emulating the same thing. A cube or PRT gives you all the scene colors, (yellow…