thanks for the luck Japhir. and slaught, good question: i figured that i wanted to practice making a realistic looking diffuse map for this one. Now i don't know if its possible to make a character cartoony, yet realistic... so i think i'll go with plain realistic this time around. updated the post to include a few…
I would have to agree with trmulant on his advice. You were asking for somthing that will improve yourself and though making a "realistic" japanese pirate will help with your development of an artist an anatomical study will push you further. The model does not have to have a penis if you are going to model a man, give him…
Going along with the anatomy study... Game- Sci-fi shooter , Neerdy scientist dude has to save the world from a crazed cult following of resistance scientist, hell bent on turning human brains into energy for their own bidding. System- Ps 2 Specs- 1600 Triangles, 1- 128x128 head texture, 1 512x512 body texture. Only do…
seems like theres no help about that. so i'll just post the next update here till i figure out how to edit that post [is it like, too old to edit or something?]UPDATE {10/05/07} pencil sketch of the guy on plain A4 paper. I'll be honest and say i did use the eraser a few times... but i kept it as minimal as i could! Let's…