Hand-painting textures is great. It's a skill that I very much wish I was more polished at. There is no real substitute for custom hand-painted textures. I'm not proposing that these programs be used as a substitute. I just think they are a great way to get really good-looking placeholder textures. If you need to get some…
This looks very useful, but I don't think it could ever make up the time I'd have to spend to learn how to use it properly, being faaaaar from a technical artist. Still.. It does look awesome, but I think I will have to try to keep it a secret from my team, lest our programmers will think it will make them artists, and…
Are you sure that it would take more time to paint them cold wolf? I took a look at this program and I think it looks pretty awesome. It appears as it would take a ton of nodes to actually make a full fledged texture. Just looking at a couple of their wood examples or any of the metals you can see they use a LOT of nodes…
Thanks for the news, going to play with this soon. I think it should be noted that you only get out of these programs what you put into them, they aren't a substitute for good painting/art skills. But they can be good tools if used well. I've been playing with Filter Forge, uses a similar node-based approach. One guy used…
I wish the tutorial videos had someone talking me through the steps, explaining what is going on, not to mention it's not the 2.5 version they are showing (2.0) which has some basic differences in the layout. It's also confusing when the mouse cursor goes off screen for a while and does god-knows-what, and then comes back…
Ran across this little digital tidbit recently. Map Zone Website Most of you have probably already heard about the company producing this software. They made a pretty big splash in the development community a while back. Their software solution for procedural in-game textures was quite interesting, and was recently…