thanks much for the comments guy achmed - I thought about doing that, I still might... luckily thats something I can add later without adding too much extra work for myself. I had the highpoly about 50% done in mudbox when I realized that I don't really have anything in my portfolio that's "applicable" in the games…
While I put the final touches on Joe's new weapons, I've started another zombie model. The poly count is a little higher than I'd like it to be... eh. Crits on this guy would be much appreciated, as would any comments about how well he's fitting with the other two characters. At the very least, it feels like I'm gonna have…
I like this guy. That model just screams SDK!!! Come on man! Let the community have a crack at texturing him, too. As for a crit, I like how his wrists are skinnier in the concept. Maybe consider cutting another loop in each arm to make the wrists thinner but keep the hands the same size.
awesome concept - and yes it matches the previous quite well - minor suggestion - maybe use a few polys/aplha plane across his forehead for his sweeping hair....(since i assume you're not gonna mirror his head texture because of it's assemitricalllll...y)-(and then you could mirror his face!) gotta give a mechanic a chance…