Hey people, I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap. Here's my problem. I haven't UV-mapped the model yet. Is there any way for me to create a nice UV-map in Maya on my lowpoly…
unwrap your low poly in maya, import it in to mudbox in the same file as your high poly, go into Utilities>Texture Baking>New Operation. In the new window, select your low poly mesh from Low Resolution Mesh drop down, it will say "Level: 0, faces: whatever". Select your sculpted mesh from the High Resolution Mesh drop…