Right so I've been baking AO maps for my scene right? I've done a couple different methods just to mess around to see what works best for me at the moment. So far so good right? Mostly. There are a couple objects that cannot be baked for some reason. When I try using Mental Ray to bake an Ambient Occlusion MR map, the…
Had that error a few times before. Turned out the solution was to create a box and attach the low res mesh to it. perhaps reset xform would work as well.
Actually, resetting the Xform didn't work. When I clicked "reset Xform" it flipped the object's normals. I'm not sure if it's supposed to do that, but I flipped them back once it was collapsed back into an editable poly. I tried render to texture with a skylight and I got the same error.
Ok here's my non technical oppinion on it- Reseting the xform would probably have had the same effect. Basicaly attaching it to a new box is reseting all the crap you've done to it while modeling, unwrapping and such. It's like over writing the history of the building and giving it the properties of a new box. Thus getting…
I remember having that, too and also solving it. More than that my memory fails me. :P Try to check the properties of your low and highres meshes. Perhaps "renderable" or "visible to camera" are unchecked. Also having an empty object without any faces/vertices will cause the projection-dialog of rtt to fail.
Tried and true methods for resolving bugs in Max... http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm The reason your normals flipped is because you mirrored or negative-scaled the model at some point. You can do this without penalty though, if you only mirror at the sub-object level (selected…
Aniceto your method of attaching the mesh to a box worked. I don't know how and I don't know why, but it worked, thanks. Can you explain why attaching the mesh to a new box works?