Mesh looks good, nice job. Did you do the biped tuts that come with Max? For the forearm, check out the tut Twisty Bones. For mirroring skin weights, check the tut Applying Skin to the Alien. I don't work with Biped much, but I thought Figure mode had an overall scale control. Probably a better way to do that though,…
yeah the x-forms helped -big thnx her is a rotating gif [1mb]: -click- just for fun: btw: i realy like how this came out -i mean look and feel of this shooter-scene.. if someone is interested I may make a little game out of it.. coder and help here and there needed, so if someone is interested? my plan is a freeware game..…
You can reset whilst mirroring if you really need to. Figure mode on. Skin modifier off. Reset Xform Move the reet UNDER the skin Collapse to. Skin on.
Forearm: Create a Twist Bone for the forearm (from the Structure rollout in Figure mode), and skin the verts to the twist bone, don't skin anything to the forearm bone, and it will behave properly. The mirrored vertices, adjust all the settings in the Skin Mirror rollout... It looks like the mirror plane is offset, which…
Hi there, i´m not that experienced with character modeling and so I decided to play around with a basemesh just to learn.. and I got some problems I can´t figure out myself.. ok, lets start: this is my quick modeled basemesh: and this the biped: I riged this guy useing the skin-modifier and vertex weightning.. and almost…
[ QUOTE ] Forearm: Create a Twist Bone for the forearm (from the Structure rollout in Figure mode), and skin the verts to the twist bone, don't skin anything to the forearm bone, and it will behave properly. [/ QUOTE ] Ah, this sounds good.. did a quick test and seems great! [ QUOTE ] Biped doesn't "scale," since what…