Just recently moved over to Max 9 and I'm having trouble turning off the red wireframes around selected faces in the viewport whilst editing UVs. The F4 toggle doesn't seem to remove the selected red wireframe...I'm probably just missing a very obvious button somewhere, can anyone point it out?
Eric, that's so weird. I get the red wireframe if I follow your steps. However if I substitute the sphere with the current model I'm working on, the red wireframe turns off when I hit F2 and there isn't any solid red faces option.
I think you're missing the point. F2 merely swaps between making the faces solid red or overlaying a red wireframe. But I want to see the selected faces without any coloring, so I can see if my UVs are seamless with the unselected faces... so then turning off Unwrap's Sub-Object is the trick to turn this stupid wireframe…
Yeah, that's why I'm not seeing it, sorry. I have Shade Selected Faced enabled. If I disable it, I get the same red wireframe. Luckily, you can easily turn it on and off with F2 while working.
Yeah Eric hit the nail on the head, this only really becomes a pain if you are editing seams or trying to move uvs on the model whilst viewing only the texture - no wires, no shaded faces. F2 will only toggle between shaded faces and the red wireframe.
Sorry, I think my sphere example didn't help. Try this: Make a sphere, convert to Editable Poly but don't activate Sub-Object, set viewport to Smooth & Highlights, UVW Unwrap mod, set Unwrap to Sub-Object Face, select some faces (by ID or marquee), turn off Shade Selected Faces (F2). Do you get the red wireframe?
I think you've misunderstood me, I'm not refering to UV seams (which appear green) or pelt seams (which appear blue, at least on my setup). I've attached an image which hopefully illustrates the problem a little better. To be clear I'm trying to edit the UVs in the Edit UVWs window whilst looking at the model in the…
If you add an Unwrap UVW modifier to an Edit Poly object with no sub-selection, you can press F2 to hide and unhide your red wireframe selection. If you select a bunch of faces first and THEN add your Unwrap UVW modifier, pressing F2 does nothing. Therefore, I add my Unwrap UVW without a sub-selection every time, and use…