Hi , well , few days ago I've been searching for some tutorial about the export of a character model into HL 2 and I've found noesisinteractive - (looks cool) ,..... but mainly, why I want to share out this link , it's the great video about a face texturing. Facemap Tutorial Good watching. I hope You will find it useful.…
Dizzy, sorry if my comments were a bit cold, I'm not trying to put you down, I was just being lazy. Usually I try to mention some positives when I post a critique, instead I figured I could get right to the meat of it. Keep painting and improving!
Well I would say dont' overstress yourself with this! I mean, that Douglas texture is already at level that some retail games don't have. The process just has to remain fun, hence I believe there is no such thing as a 'artist or artisan' deal. Overthinking is often just a waste of a time that could be to better use, ie…
hey dizzy i have a good exercise for you that will help greatly. if you ever feel like you need a break from 3d. get a mirror and put it on your desk. then open up photoshop, painter, or whatever paint program you prefer, set up a light or two, and do a self-portrait. KEEP doing them. you will start to realize how many…
"I would like to ask : You ; as un real artist 3D , You're absolutly against "photosourcing" on a game character or You accept the "photosourcing" like the base of a future texture for the game character ? I mean the photosourcing can constitute about 30 % of work as the base of the final texture. " yeah but the thing is…
[ QUOTE ] Definitely useful to some I'm sure, If a little obvious to others I wouldn't call it a face 'texturing' tut so much as a photo sourcing one though. Personally, I hate the photo slapped onto 3D model look, and it irks me greatly how much reflection of sky and other light info the author has left in that texture…
Definitely useful to some I'm sure, If a little obvious to others I wouldn't call it a face 'texturing' tut so much as a photo sourcing one though. Personally, I hate the photo slapped onto 3D model look, and it irks me greatly how much reflection of sky and other light info the author has left in that texture map, but If…
FRITZ - thanks for a tip , I will . PIOR - I'm not realy stressing - the problem is that I'm searching myself in a 2D. Thank You for encouragement, crits and Your kind words. ERIC - my mummy , she's always said to me that I'm too susceptible .....not ; don't worry I'm not. (maybe just a little bit) All comments objectiv…
Thank You for a shower guys ....ouuphhhh - cold one. Not seriously , thanks for You comments.I appreciate.In short I think that we all agree that there's no sens "paste" simple photo on a mesh without work on it before. My objective is to get closer to the look of real skin and likeness at the same time to combine…
This is an interesting topic actually, not that it hasn't been discussed here before but hey. diZzy: I'm not against photosourcing per se. I mean whatever gets the job done in the available time to a high degree of quality right? I just don't like it when it's *obvious*, and when the artist has clearly made absolutely zero…