Hi, im currently working on my first normal mapped game character for my portfolio. The diffuse map is nearly finished. Next step will be the specular map. C&C Welcome closeup1 closeup2 closeup3 wire
I think i almost finished my Robot: Textures: Specular Diffuse Normal C&C welcome P.S. out-provided detached the arm @ Vig Thx for your good suggestions I used your trick with takeing some polys in a own uv space for the plates AO is already in the texture...but i increased it a little bit now. You couldnt see that there…