[ QUOTE ] Once I set maya.exe to win2k compatibility mode, Im running high quality rendering with a 7900 just fine. [/ QUOTE ] Are you serious? I suppose I ought to try that, as nothing else has worked for me. Normal Maps showed in the view port in older versions, but not in maya 8 for some reason. Thanks for mentioning…
Ran Maya 6 in both Vista Beta2 and XP Pro 32-bit, and Maya 8 x64 in XP x64; the prior two were on a GeForce 5700-Ultra, and the latter was on a GeForce 7900GT. All worked like a charm. Alias just didn't want to *support* not workstation cards for nVidia's buggy drivers... they knew it would work... but if nVidia frigged…
i seriously thinks this upgrade franzy is getting out of hand.. maya 8 has been out how long? i mean.. when one of the key features in the upgrade is japan localization then wtf. Im sure they are happy over there but how bout something substantial? Rather than a few halfassed functions that barely works anyway. Sure being…
Apparently Autodesk for the win? I'm trying out Maya8 today and I'll post the features I find useful for those interested. 1. alpha textures now sort correctly in the viewport so you can model trees. 2. the split polygon tool can now jump past edges and split right across them. 3. normal maps can be rendered in mentayray…