Nice paintover Moose, and I agree. Changing the shape will add alot, since the "alter?" kinda flows towards the middle, yet the crystals pointing more upwards. White crystal are more or less painted by their surroundings + refraction/dirt, though this isnt what your're trying to achive its always good to keep in mind.…
Why are the edges of the Crystal dark? Of the Stone Dark? Both? Please Clarify? Here is a prettier render. I still wanna add some green vineage or something. I now have a Reflection Map, Specular, Diffuse, Self Illumination and Bump. I don't see anything wrong with the Geometry of the Crystals, but I am willing to rework…
Thank you for being so constructive. I was going to rework a few things into the texture based on other posts. I will definitely take your advice to heart. I was dumbing things down because the effects I first went for would not have gone well in a game like WoW (more like gears of war). But you are right. I will go with a…
I wasn't aware that environmental art had fractured again and spawned another specialization? I could be wrong but most places only have two types of enviro-art guys. - Prop Artists: These guys get a list of assets(dumpsters, generators, burned out cars ect) and a deadline. - level Artists: People who carry out the overall…
what i meant by dark edges on the crystal was that it doesnt look like a crystal, but Pink floating rocks. http://www.mineralminers.com/images/phantom-quartz/polx/phqp178.jpg http://www.llnl.gov/nif/images/crystals.jpg http://www.playingzone.com/images/jeux/pc/burning_crusade_prev_sc8.jpg…
I see what you are saying now. I may be a couple of days but I do have a few more changes in mind. I have changes the shape of the Crystal (just doing some soft selection work and pulling vertexes around). Doing so has helped it have a better profile and make it more visually interesting.
animation looks cool, seems a little rigid and mechanical though. i would stay away from any fancy max/maya rendering techniques when showing off your stuff, unless it is used to achieve what you would want the asset to look like in-game. The texture could use some work, why are all the edges dark? This thing seems to have…
Well considering all things, I am nearly done with this. I brought it down closer to Game Graphics. Just a Diffuse and a Self Illumination map, and one light. I added some more dirt, and also some vineage. I also found that the large glowing rune out front distracted the eye. It is much nicer now that it is set into the…
vig- i see what you are saying but i find it much better (a better idea of what an object looks like in realtime) looking at it in realtime. and you can do all those things with directx shaders. thats all. mooses paintover is nice, very dark crystal. id definatly think about sprucing up the stone work,maybe think about it…
You'll probably get more crits if you drop some images here along with your animation. Its a nice design simple and the animation works well. Quite mesmerising in fact. My first thought is that it desperately needs some animated lighting. the crystals are glowing and with the smaller one's swirling around like that you're…