i'm reworking a very old orc model i did when i was still using milkshape 3d and i've reworked it and adjusted the uv's a bit. it is still very low poly. might add some more polys to it. i'd like to have some comments and crits, especially on the uv mapping becouse i'm currently working on that.
[ QUOTE ] i still had a high poly version of the orc (subdevided one which i used to learn baking normal maps) hidden somewhere in this scene and now i'm trying to delete it, but if i delete it the uv's on my lowpoly model are totally messed up. [/ QUOTE ] This is pretty strange. Are they instances of each other or in some…
hey i am picking this one up again, just added a very simple axe to him and going to add some armour too, but i have a problem: i still had a high poly version of the orc (subdevided one which i used to learn baking normal maps) hidden somewhere in this scene and now i'm trying to delete it, but if i delete it the uv's on…