[ QUOTE ] [ QUOTE ] Maya8 still does not support normal map rendering natively [/ QUOTE ] Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway. Also try downloading these shaders . They work in realtime without the need to turn on high…
[ QUOTE ] Maya8 still does not support normal map rendering natively [/ QUOTE ] Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway. Also try downloading these shaders . They work in realtime without the need to turn on high quality…
Doesn't it render properly as normals if you connect the normal map file to the camera normal on the material node? I'm getting better results doing that at the moment than I am with the pixero one. (both in viewport rendering by rendering.)
Finally! Even though this is 2 years old it's the first time I've seen it, a way to render normal maps in Maya Headus - Kileroo I just wish I had this a few weeks ago
I think he wants to render it with mentalray or maya software, also if you are using a simple example converting it to a height map at render time might not be noticeable, it's things like characters where there are drastic angles in the normal map.
Maya 8 works in software if you use Mental Ray (last time I checked). Hook your shader network up just as if you were doing a hardware render (ie normal map into bump node set to tangent space), set renderer to Mental Ray - done!
[ QUOTE ] ? what about high quality rendering? It works pretty good. Maya ftw [/ QUOTE ] Er, how does high quality viewport display help with rendering? Justin: yeah, what malcolm said. The pixhero solution is better. But it still utterly blows me away that it's not native http://www.pixero.com/downloads.html