This is old shit man, like 2005 or something. Go with the pixho guy but the tech is still iffy. Maya8 still does not support normal map rendering natively. For the fail.
what about high quality rendering? It works pretty good. Maya ftw
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Er, how does high quality viewport display help with rendering?
Justin: yeah, what malcolm said. The pixhero solution is better. But it still utterly blows me away that it's not native http://www.pixero.com/downloads.html
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Maya8 still does not support normal map rendering natively
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Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway.
Also try downloading these shaders . They work in realtime without the need to turn on high quality viewport rendering. They won't render in software render mode though, in case you try.
Thanks for the info, I haven't done any 3d since I posted this :P I need to get back on the wagon. The reason I'm not using high quality viewport rendering is because of alpha sorting and lighting issues. Unfortunately I'm running Maya 6.0, It's probably time to upgrade.
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Maya8 still does not support normal map rendering natively
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Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway.
Also try downloading these shaders . They work in realtime without the need to turn on high quality viewport rendering. They won't render in software render mode though, in case you try.
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Son of a bitch! I search and search and everyone has these super complicated shader networks or or scripts that don't work in my version of Maya and the solution all this time was hardware rendering.
Doesn't it render properly as normals if you connect the normal map file to the camera normal on the material node? I'm getting better results doing that at the moment than I am with the pixero one. (both in viewport rendering by rendering.)
I think he wants to render it with mentalray or maya software, also if you are using a simple example converting it to a height map at render time might not be noticeable, it's things like characters where there are drastic angles in the normal map.
Maya 8 works in software if you use Mental Ray (last time I checked). Hook your shader network up just as if you were doing a hardware render (ie normal map into bump node set to tangent space), set renderer to Mental Ray - done!
Replies
what about high quality rendering? It works pretty good. Maya ftw
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what about high quality rendering? It works pretty good. Maya ftw
[/ QUOTE ]
Er, how does high quality viewport display help with rendering?
Justin: yeah, what malcolm said. The pixhero solution is better. But it still utterly blows me away that it's not native http://www.pixero.com/downloads.html
Maya8 still does not support normal map rendering natively
[/ QUOTE ]
Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway.
Also try downloading these shaders . They work in realtime without the need to turn on high quality viewport rendering. They won't render in software render mode though, in case you try.
[ QUOTE ]
Maya8 still does not support normal map rendering natively
[/ QUOTE ]
Just set you're rendering mode to hardware instead of software or mental ray. I tend to prefer the hardware render for game assets anyway.
Also try downloading these shaders . They work in realtime without the need to turn on high quality viewport rendering. They won't render in software render mode though, in case you try.
[/ QUOTE ]
Son of a bitch! I search and search and everyone has these super complicated shader networks or or scripts that don't work in my version of Maya and the solution all this time was hardware rendering.