Hello all, I've finally gotten to texturing. I've attached an image of what I've gotten done so far. I'd appreciate it if anyone can give me good tutorials on how to make bump maps, specular maps, etc. I've heard a bit about them but don't exactly know how they work. All I know is they are another layer of mapping that…
Just do a quick search of the forums, and you will find a ton of stuff. http://boards.polycount.net/showflat.php?Cat=0&Number=81058&an=0&page=0#Post81058 http://www.poopinmymouth.com/tutorial/normal_workflow.htm The second one is how I learned how to normal map. Thanks Ben. As for the model, seems very odd in the upper…
looks like a pretty good UV-map to me! I'd rotate that arm section so the lines are straight and parallel to the grid - that way it makes the pixels straight along the polys, which usually looks better and is easier to paint than having them rotated slightly. Also if you want to save some space you could mirror the back…
Thanks so much, I'll check them out. Here are shots of my model in other modes for anyone interested in critiquing. Hands was a pain to make. Btw I've flipped my UVW map right side up now.