Hey all...I love pushing polys but still cant help but wonder if theres a script for 3ds max that "pop" the lowpoly shell to fit the highpoly mesh? It would save HUGE amount of time :O Thx, Jakob
[ QUOTE ] has anybody made one for Maya? [/ QUOTE ] yeah, there's a script out there called xyShrinkWrap that seems to work pretty well. I think I found it at highend3d.
[ QUOTE ] [ QUOTE ] Arshlevon gave a tip that you should use it only on groups of verts at a time). [/ QUOTE ] Nice...Ummm how do I do that? Seems i can only select an object to conform my wrap on [/ QUOTE ] before running the script, select a group of verts. then you will be prompted to choose which geo to conform to.
Hmm yes, it actually works quite well...I recall now I used some similar software some years ago? maybe also tims scripts? But this has way better math :P But it takes time! (havent tried it on a Core 2 Duo processor yet though)Ill try out the tip about groups of verts ^^...thx again!
This should probably be possible in Silo as well, i think i'll give that a go right now. I've never even played around with the snap-tools yet, it's hightime i did
Not everyone shares your timezone heh... I was really looking for something like this to be put in Max9, only more polished. Hopefully they will put in a service pack or something =/
I think he means select a bunch of verts on your low poly, then shrinkwrap it to the high poly object. Then select different verts on the low poly and repeate the process.
[ QUOTE ] Arshlevon gave a tip that you should use it only on groups of verts at a time). [/ QUOTE ] Nice...Ummm how do I do that? Seems i can only select an object to conform my wrap on