[ QUOTE ] Shadows - yeah, that's pretty much what I'd be doing with Array. The only problem with that is that the original object doesn't stay editable, since they're all attached. If I wanted to change the width/height/shape of one of the inset areas, I'd have to delete all the other parts and Array it again. [/ QUOTE ]…
Shadows - yeah, that's pretty much what I'd be doing with Array. The only problem with that is that the original object doesn't stay editable, since they're all attached. If I wanted to change the width/height/shape of one of the inset areas, I'd have to delete all the other parts and Array it again. It seems that using a…
Illusions: That's not my problem - I know how many wedges I want (regardless, it's arbitrary - if I'm doing 10 sides or 20 sides there should be a simple "radial symmetry" modifier). The problem is attaching it all together and making it meshsmooth all as one object, while still keeping the original wedge editable. Any…