Hi Moose, Would it work to turn the uv map page in the angle that I need it when I'm colouring it and then return it to how it was when done? Hmmm I recall reading somewhere from this site that I need to make as much lines go horizontal and vertical as much as possible to give a more crisper texture. Can anyone upload an…
Lightray: UVHelp will un-flip any mirrored sections - if you take a closer look at the segments you ran UVHelp on, you'll notice one is flipped vertically. Flip this back and it should match up with the other section nearly exactly. Usually if you're unwrapping a mirrored mesh though, it's faster to do what Psyk0 said,…