I've been using this little workaround for symmetry when modelling. <font class="small">Code:</font><hr /><pre>var oSel = Selection; var obj; var axis = 0; // x-axis (1=y, 2=z) if(oSel.Count == 1 && oSel(0).type == 'polymsh' ) { obj = oSel(0); main() } function main() { var slice = ApplyTopoOp("SlicePolygons", obj, null,…
XSI doesn't have much in the way of modeling tools but I find the limited set it does have highly effective for a lot of tasks. I'm less picky about having a lot of cool modeling tools these days though, after using just about every modeler under the sun, and more interested in the core, most useful tools just working…