now while i hate getting negative feedback i need to learn to accept it and use it to improve my levels... so be as brutal as you can (but not too nitpicky). currently i am at work posting this and since i've only recently discovered how to not get halo's around my trees when rendering (see, stray sod wip), all i have are…
thanks for the suggestions, i'll show you what it looks like with proper lighting later. and perhaps per's wtf is for me showing viewport grabs instead of renders? if so, i figured you guys would be abel to give me some suggestions untill i give better renders (which you have).
well below are some more clean renders. i am going to use shadow mapping for the lighting. i don't believe my engine supports light maps though, it supports shadow maps, realtime soft-shadows, and stencil shadows. i also don't believe the engine will import shaded vertex data, but is capable of it, i've requested it to be…
ok, will do when i get home. as i said, these are low res viewport grabs, i'll have much more clean renders later on. as far as texture sheets go... well, the majority of the textures here are pure tiling ones, except for the trees which are made up of 1 256x256 and 1 256x512 textures (bark, leaves). however the statue i…
I'm going to have to agree with Holden's point that the render you have there is WAY too noisy. I am having a hard time picking out what anything is made of. If we could take a look at your texture sheets we could give a bit more feedback regarding this.