A few people have already touched on the two key points I have make. Re-read what Dan said, then take these points on board. You building seems to have no grounding in reality. I don't mean it's fantastical like Scar Night or Labyrinth or Ico or Final Fantasy. I mean that it wont work. It will not stand up. As already…
looking back at it i agree. i may just drop the first layer of the aquaducts, therefore reducing the scale by 50% and getting back to original effect. for those who are wondering there is a reason why i have an aquaduct around the castle. the game is online with 2 teams, the imperials and the barbarians (which have been…
Huge improvements, nice work! The one thing that sticks out and really breaks reality for me is where the tower meets the building. The building needs an end cap to help the transition. Just a simple end cap, nothing fancy. It just looks off because the textures don't match up and the arch just ends oddly. It's time to…
ok, quick paintover with basic lighting to show the form, did a second with a writeup, hope it helps out... Oh, and I forgot to mention, one of the things that really sticks out to me is the crenulation over top of the supports. This is a little screwy. If there is crenulation, then that means that you should be able to…
[ QUOTE ] tough to say because you never take close-ups and your compression is so high, but I think your bricks are upside down. [/ QUOTE ] i think you may be right... not exactly sure how they could have happened though. eitherway its as simple as flipping a layer in photoshop, np at all.
While confident you may have something interesting here, this is a huge mess of noise. Things that will help: Get some lighting in here to break up shapes, Put the camera in game play positions so we can see the detail levels the way the player will see it in game. Highlight edge and shade inner corners with more…
you should probably make a new file of your scene before you try this, but you can use multi objects unwrap to make a new map channel and bake in light maps of your scene to give it the impression of in game editor lighting (light maps). that way the lighting will break up the scene and make features stand out better. i…
well the upside down bricks are from my lazyness with the normal map, i'll be making a correct one later on. here are some new pics, i strayed away from the castle for a bit to give the outside wall a better look. my original plan was for water to be carried by the outside wall at the top and form criss-crossing waterfalls…