Sup all... I wrote this tutorial, trying to be as in depth as possible. Applicable to current gen, and next gen texture maps... Here ya go: http://www.ancient-pig.com/main/tut01/tut01_01.htm It's lengthy, but I cover lots
Awesome tutorial man, came at a good time for me as I'm fast approaching painting a face as opposed to making a headwrap from photos. Thank you for posting the pdf version as well, added it into my tutorials folder The spacing on the blend tool is really helpful, I've heard fellow students not liking the way the blend tool…
Thanks for the crits and comments all - very insightful. I guess it's pretty easy to end up leaving stuff out when you're trying to cram everything in there, as ironic as that is :P When I find some time, I'll definetly make some adjustments (maybe even write a new one.. this one's a little old) In the meantime, $!nz has…
Talking about spacing: One thing i can't be enthousiastic enough about is turning off spacing alltogether for the smudge-brush, and using a round, slightly textured brush. I use a contrast-rich picture of the top of a tree, which i mirrored to be round. This way it becomes a great tool for mixing colours, and softening out…
That's an awesome little tute dude... Thanks heaps for that! I've always had a bit of trouble getting my skin texture from looking so smooth and painted. Seeing how you've done it makes plenty of sense and will definately give it a try next time. -caseyjones
Great stuff, some really useful info in there. I think the first few pages could be more technical to help a beginner get to page 3. I understand somethings get assumed as they are second nature to you now. Some greater explaination of where the light and mid tones go would be helpful. Almost in a paint by numbers kind of…
Couldn't have come at a more useful time thanx this is going to help me a ton. I used a similar process when i actually do texture heads. Hope to try this out today and post some images on the usage of this tut. Thanx a ton BTW, you got mail!