Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…
make sure in max you export from an editable poly object. also, when you assign more than one smooth group per face (happens mostly accidentially to me) it might still look fine in max but the affected face will look wrong (better: correct) in maya.
Yah.. I think you are right. You can only have 1 smoothing group per face. Which totally sucks. Cause sometimes you don't want all the edges to be hard. Oh well.. thanks for the incite. -mike