Hey all, Noob here, but learning as much as I can. I know that all games eventually convert quads into tris. So my question is, is there a way to calculate how many polygons your model currently uses? I use 3dmax. Also, how many polygon is usally attributed in making sections of the character? How many is used for the…
If you press "7" on your keyboard with an object selected, it toggles an in-viewport polygon counter on and off. If you have an Editable Poly object, it will tell you how many polygons you have selected in any particular area, it's in the Selection rollout in the Modify panel.
[ QUOTE ] lighttray: it's on the right by in your modify panel. Go all the way to the right side of it, I believe the icon is a hammer. Then go to more, and look for the polygon counter. [/ QUOTE ] Max 9 doesnt have the Polygon Counter anymore. Craptastic!! my favourite tool. gone...
lighttray: it's on the right by in your modify panel. Go all the way to the right side of it, I believe the icon is a hammer. Then go to more, and look for the polygon counter.
Thanks all, I got the "Press 7" to work. But is there an option that counts all the polygons on stage? Cybroxide, I can't find that option. Would you be able to give me a hint in this format or anyone else: File>Mode>Type Thank you,