Long time lurker, first time poster. (lurked for like 5 years, seriously). Anyway, I made this bust in Mudbox. I'm still getting used to the program but this is my 2nd real sit-down attempt at making a realistic face. I tend to play with 3D Max/PSP/Unrealed etc so I'm kind of winging it most of the time. Any suggestions?…
Obviously any critiques are welcome, especially paint-overs... To do this bust I have been mostly looking at pictures/doodles from andrew loomis so I can get the anatomy right. Also I've noticed I lose a lot of definition in the smooth shaded views, whereas the none-smooth version is quite defined. :S