[ QUOTE ] notman: Thanks for mentioning the Joust3D models, How'd you rememeber that? Too bad the sites down from what I see, still wish it would have been completed. Oh well one of the many disappointments in the game industry journey, eh? [/ QUOTE ] I'm an old Atari 2600 owner I loved Joust and loved what you guys were…
It's a clean and concise website, but I'd echo others' concerns about presentation. When presenting a model with so many different views plus the concept art in the background all at once, the effect is dulling, when we should be focusing on your m4d polygon sk1llz. If you've got more work than can comfortably fit into one…
Huge improvement. My only suggestion would be to make a standard sized box that they all have to fit into. There was one or two samples in your portfolio that caused the selection menu to jump to the left. Good Job though
what resolution are u working for? My monitor is set to 1024x768 and the site dont fits, expand and create a slide bar. U could fix that or put a warning to the best resolution to see the site. BTW: very nice models u have there
Its Fixed! How bout now?! Hopefully better! Thanx astro, I read through that blog pretty good information there. This time I kept it very simple. Will put more up just wanted to show it off... Halloween style . Happy halloween Big Green. No sounds, no extra mumbo jumbo!
those dips are showing up because your cage / reference mesh is too low poly. when you process your normal map, meshsmooth your low poly mesh 2 or 4 times (the reference mesh to the highpoly). That way, you wont get as many of those funny "dips" you got in your normal map. You can either nuke those meshsmooths or just take…