Hi! I am modeling some environments in XSI and having problems with texture pixel consistency. By texture pixel consistency, I mean the size of texture pixels being equal on different poygons. What I do is create the meshes, then unwrap and apply some textures and adjust the UV sizes by hand. But there will be hundreds of…
create a cube the size you want the tile to cover apply a cubic mapping to it, but don't freeze the modeling, hide the cube, you will just have the gizmo representing the cubic map select the object you want to assign the uvmap to, then do property>texture projection>connect to support, give it a name and select the gizmo…