So, earlier i decided to try and merge an animation i had made using max's biped. both bipeds from each scene were identical (in fact, i was merging to the referance scene). it says it merged fine, but when i hit play, the biped floats forward, without any of the actual animated motion i created. any suggestions?
It sounds like typical TCB controller issue. But maybe I don't understand your question. How did you merge the animation? If you are merging the animation onto an identical biped, why not just save your animation as a .bip and load it in that way? If you are merging 2 animations together, then I'd use the motions mixer,…