Verm: Characters have huge hi res textures, environments have very low res, so low they blur, this stands out worse so due to the imbalance between the two. ALL the environment assets are overly low poly , this may be clearer to you if you look again and see how no corners have been chamfered so that one smoothing group…
MGS4 looks good, but it shows the power of the ps3 very well, or the lack there of in the area of textures and polygons. They said at e3 that his hair was over 60k polys yet now you can see its more like 250 if even that. All the world textures are small as hell. I have yet to see something on the ps3 running in real time…
[ QUOTE ] YOU look like shit. LOLOLOL!!!!!!!! [/ QUOTE ] Seriously dude, it is funny you mention light bounces, since there obviously are none in these lightmap. There is a directional shadow-casting light with maybe a gausian blur on the shadow, and a baked ambient occlusion-- and an assload of self illumination. Maybe…
Ror, Not to defend the quality of these shots I do think they look awful. However what you descibe about scaling down textures and optimizing in the end is typical of what most of us "westerners" are used to in game development. Many Japanese games are developed differently however, where the team has a strict rule to…