With 3D shape at 100, the breadth slider hides because it has no effect: Normals are determined 100% by the 3D shape. We could run a broad curves filter on the 3D shape at that point. I'm not sure how useful the result would be. I must run an experiment and find out! I know what you mean about lopsidedness. I'm working on…
I just saw this link in a thread on the DirectXDev mailing list. http://www.sjbrown.co.uk/?code=squish It's a DXT compressor/decompressor under the MIT license. Probably doesn't support uncompressed DDS formats, but he does list a couple other open-src alternatives.
I would also like to second Rorshach's request for a normal map combiner tool. The main problem with using Photoshop for the task is that it treats your normal map as color instead of as normal vectors. In order for normal maps to be combined correctly, the normals need to be combined as vectors. It needs to be done like…
Hey Ryan, Just wanted to thank you for Crazy Bump, all of Epic is slowly converting to it, and those that are slower have simply not been shown it yet. It really is a VAST improvement over the alternatives out there and can provide a huge speed boost to a process that is overly long and time consuming. If theres one…
just a few ideas: how 'bout a normal map compositing tool that lets you blend two or three normal maps together without losing detail in a normal map like you will with photoshop blend modes. having mask features and stuff would rule too.
Oh the one thing that I did find odd was the 'time limit' on the app... I can understand not wanting to have people using old versions and possibly giving out dated/moded feedback but for the sake of market penetration (so to speak) it might be better to remove that limitation so the app *stays* in peoples hands longer…
Nice program, good job Ryan. I second the photoshop plugin for two reasons: - ease of use and pipeline integration - commercial success The first one is obvious, the second comes from the fact that it's use is as a utility, so it's not completely justified as a stand-alone application since it introduces a hiccup in…
Hey thanks! CrazyBump will continue as a standalone app, but I'm working on a plugin to launch it from Photoshop. You'll have a "send to CrazyBump" filter in photoshop and a "send to photoshop" button in CrazyBump. The functionality just amounts to Copy & Paste, with the added convenience of launching from photoshop when…
Great program! I was amazed at the results coming from raw textures and so were a lot of people here at work. I am definately integrating this into my workflow. I don't know if these have been covered here or in other forums or how feasible they are but I have some suggestions: - The ability to view the normal map with the…
Hey Ryan, I've been using CrazyBump almost daily and I've got some suggestions and comments off the top of my head. Firstly, I've noticed it seems to be 'chugging' now and not running as smoothly as previous builds. The 3D preview screen has had a lot of improvements, but why can't I open or close it on my own whim? It's…