global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
hey neo i also had the same features and since im lazy to dig it up i ended up by re weighting the other half... rick : could you also send me that script if you dont mind ? thanks
Its red when it cant-mirror - try adjusting the threshold or the mirror plane. If all that fails, I can send you a nasty mirror script tomrrow that will work.
So I was rigging up a model with the skin modifier and when I went to mirror everything, I noticed that the hands were red (like the bones in the middle) rather than blue and green. So now if I mirror it, it assigns both hand's vertex weights to one hand. Anyway I can just make those bones green and blue again so I don't…