I'm having a little bit of a problem baking normal maps in maya using floating geometry to create my high poly model. It seems maya either doesn't like floating geometry much or I'm doing something wrong. I set the serach envelope to search inside and outside the envelope. I've tried tangent and object space. Neither work…
... fine I'd like a bowl of noobios though. I was able to come to a solution with to my problem. I think the key is the orientthe floating geometry behind the object. I did this with a plane and then a high detailed model and it seemed to work out alright. I'm doing some more testing and will post my final results in a…
from the angled pic, it looks like your floating pieces are really far apart, try bringing them in so they're not quite touching the pieces below them. if you're still having problems, you can edit the envelope manually. from what little i've done messing with the envelopes, it seems that you can add extra edges to get it…
Hey guys. Thanks for the input. This morning I tried to edited the envelope and move the floaties closer to the low res model. However I'm getting more or less the same results. I've tried several different option set ups and nothing seems to work. Sometimes it partically renders the high res geometry on it. Here are my…